</roblox development studio>
We build Roblox games
that play right on every screen.
Combat that feels sharp, shops that convert, maps worth exploring. BloxHive is a small team that scripts, models, animates and ships complete Roblox experiences for creators and brands.
</what we do>
Everything a Roblox game needs
Hire us for a single system or the whole game. Every build is tested on PC and mobile before it reaches you.
⬡ Gameplay & combat systems
Sword combat with parries, guards, poise and staggers. Directional dashes, wall jumps, wave spawners and matchmaking queues.
⬡ UI that works on mobile
Shops, inventories, quest boards and HUDs with custom touch controls that swap automatically between phone and PC.
⬡ Monetization
Gamepasses, developer products, VIP perks, premium shops, UGC showcases and cross-server purchases.
⬡ Player retention
Daily quests that persist through rejoins, playtime rewards, leaderboards, leveling, gacha and merge systems.
⬡ Modeling, rigging & animation
Custom characters and creature rigs, walk and combat animation sets, VFX, particles and sound design.
⬡ Maps, QA & trailers
Lobbies, arenas and obbies built and balanced, full playtest reviews with timestamps, and B-roll for launch videos.
</selected work>
Recent builds
</wave survival · sword combat>
Defeat Demons
A co-op arena game built on our own sword combat engine. Players queue into arenas and fight waves of shadow enemies, earning XP, coins and rare swords. Stats like luck and attack speed drive crits and drops, and an inventory with merging and gacha keeps them coming back.
</pvp duels>
Sword Duels
One-on-one sword fights with alternating swings, heavy attacks, parries and an omni-directional dash with smudge and FOV effects.
</social guessing game>
Guess the Robux
A looping guessing game with a coin-flip turn order, slider input, scavenging island, cosmetic shop, daily quests and a VIP pass.
</collectathon>
Gucci & Elvi’s Ear Hunt
Play as one of two rigged dogs and hunt 27 hidden ears around a house, with challenge rooms, wearable rewards and a crown cutscene.
</movement · parkour>
Meow Madness
A cat character with 8-way dashes, wall jumps that read the surface, sprint toggles and tail animations that blend between states.
</obby>
Boat Obby
A 100-checkpoint course on water with a wobbling boat, water-only splash effects, trails, VIP perks and mobile-friendly controls.
</arena build>
Colosseum
A full colosseum environment taken from layout approval to final assembly, plus map clean-up and a lake build for a city roleplay game.
</how we work>
From idea to published place
01 Scope
Tell us your game idea or the system you need. We send back a quote and a timeline.
02 Prototype
We build a playable mock-up early so you can feel the core loop before we polish it.
03 Build & review
Weekly progress reports with videos and screenshots. You give feedback, we adjust.
04 Polish & ship
Mobile testing, bug fixing and help publishing. We stay on to iron out launch issues.
</contact>
Have a Roblox game in mind?
Send a short description of what you want to build, your target date and your budget. We usually reply within a day or two.
Ianne
Aguilar
Founder
09694191707
aguilarianne7@gmail.com
@aguilar.ianne
</bloxhive games> · © 2026 BloxHive Games · Philippines